For the interaction, I wanted Max to detect motion and use the motion data to manipulate sound and visual. Luckily, somebody made a patcher that fulfilled my need.
Hold Still is a patcher that uses frame-differencing to detect movement. This simple and straightforward patcher uses video sensing to control sound synthesis.
Hold Still is #32 in the Jitter Recipes. Download the patch here
You can read more specific details about how it works on that link.
I mapped the movement values to groove~ object to manipulate a glitch audio file. The amplitude of the outputted sound is then mapped to jit.sprinkle object to manipulate the video feed.
I also used Hold Still patcher to sense if a person is looking into the peephole or not. I set the threshold very low in order to detect slight eye movement.
It looks like Isaac is using Hold Still for his project as well!
Very useful.
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