Friday, February 19, 2016

Max Patch for Water Glass

I've spent this week figuring out how to get the serial data from the arduino side of water glass to communicate with a Max Patch where I can map audio effects onto different gestures.  I found a few versions of a Max Patch that could communicate with the touche sensor online, most helpfully from madlabk, but it took quite a few hours of debugging to work through his code and adapt it to my purposes.  Now I have a working max patch that has a training algorithm to recognize gestures, with a debouncing function!


I realized there won't be a way train the patch to recognize gestures away from the stage of the performance, because the sensor can't move too much between the backstage and where I will perform or else the readings it stores will not be valid.  Therefore I will have to train the gestures on stage, akin to how a string player tunes on stage.  I'm thinking now about how to incorporate this process, and my interaction with the laptop in general, into the performative arc of the piece, which may be a useful question for everyone else!

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