I am still into the interaction/ this idea of pulling something that is retractable to make sounds.
While I will merge this with a few more ideas, and these are a few objects that I can make reference to while I am building my instrument.
I am looking into something along this mechanism, so when I pull it the sounds will be triggered according to different tensions, or distance and power, etc.
Thus, I have searched and found something like this. Its size is somewhat tiny and pretty easily manageable.
Ideally, I will merge this idea with some other gestures/ sensors. For now, I have sketched up a rough draft of my first idea of how different things will be formed into one entity.
There will be six retractable objects in the top, each attached to a ring-like-object. On the other side, at the bottom, there will be potentiometer, piezo and some sort of distance sensors, all catered to triggered different parameters of sounds.
While I think all the elements are now being placed at the bottom, the next step I will try to do is to equally spread the "power" all over this instrument so that different gestures/parameters will be indicated more clearly.
Furthermore, I really like the sound design of doing something like bell-chimes atmosphere. I was thinking about how I was hoping to make not one to one relationship so the texture and sounds layers will be richer with just one instrument.
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